Showing posts with label ducks. Show all posts
Showing posts with label ducks. Show all posts

Saturday, January 10, 2015

The Making of "Rainy Day at the Lake"

It's a cold, wet, dreary day in Texas.  The sort of day to curl up on the sofa and read a book, or do some artwork, or watch a movie!

It got me thinking about a 3D digital artwork I created some time ago called "Rainy Day at the Lake."

I wanted a typical English scene - a cloudy, rainy day, with a family of ducks paddling across a pond in the driving rain.

Here's the image.  It's been popular on mousepads and cards in my Zazzle store, and it's also available on canvas and as prints at www.jaynewilsonart.com


I thought I would get my blog started up again this year by showing how the image was made, the steps it took to create it.

I created it in Vue, by e-On Software, a 3D digital art program.

As you work in Vue, the workspace is divided into four panes, each giving a different view of your scene. 

The top right hand pane is the view from the top - useful for placing one element behind another. From above, you can see dotted lines, which show the visual scope of the "camera" (the point from which the image is rendered). 

The area within those lines will be in your render, so you need to make sure everything is well placed.  Outside those lines, it doesn't matter and you can keep the file size down by not populating those area with lots of detail such as trees, grass etc.

Top View
 

Additional windows show you views from the front and from the side.  All these view aid in placing objects within the 3D environment that Vue creates inside your computer.  The bottom right hand pane shows you the camera view, this is how your final render will look.

Vue Workspace

The main detail of this scene would be the lake.  My vision was to have a grassy foreground, the lake in the middle ground and the far bank, with some trees and a house in the background and a stone bridge on the right, providing access to the house.  To create the lake I added a standard terrain and began "excavating." 

Terrain Editor

I'm still learning how to manipulate terrains but I knew this one didn't have to be too detailed, because of the viewpoint of the camera.  All that would be seen would be the far bank.  Everything else would be out of the view of the camera.

Then I added a water plane and applied a material, one of a purchased set with the effect of rain drops on the water surface.

The next thing to do was to add the atmosphere for which I used Vue's versatile Atmosphere editor and selected one of the stock atmospheres.  As usual I made some minor tweaks to get the general look I wanted. 

Then I  went about adding that rain. This was done by creating a cylinder object, to which I added a transparent mat that I created in Photoshop Elements with my raindrops "painted" on it.  This was centered over the camera, so the camera was actually looking through it to the rest of the scene.  I rotated it on the x axis to give the rain a bit of a slant.




Once I had the terrains and atmosphere done,  I added the other elements, such as the house and the bridge. These were purchased models which I then resized and positioned along the x, y and z axis using the "gizmos" in Vue until they were where I wanted them, and in proportionate size.


The next step is adding the vegetation -- trees, plants, grasses.  This can either be done by applying an Ecostyem to an entire terrain, or by painting the ecosystem only where it is needed.

As my system gets bogged down by huge ecosystems that populate the entire scene, I usually use the latter option and just paint them where needed. This can be done individually or with an airbrush type of effect.

 
Ecosystem

You can see the red dots indicating the locations of the trees and grasses in this screen shot. As you can see in the top left pane, I only placed them within the dotted lines indicated the field of vision of the camera -- much easier for my computer to handle!

At this point it becomes a case of making test or preview renders, then making adjustments as necessary until I'm happy with the scene.  I usually do lots of test renders and then, when I think it's complete, I usually do one more because I always seem to find a glaring error staring me right in the face!  

But eventually I get to the point where I am happy with the finished image and can do a final render.


I hope you have enjoyed this glimpse at the world of the 3D artist.

 

Sunday, April 14, 2013

Inspiration from Life

My latest digital artwork was inspired by a recent trip to England, where we visited the lovely Cotswold village of Bourton-on-the-Water.

The Cotswolds is an area in the center of England, known for its honey-colored stone architecture and idyllic village scenes. 


We were not blessed with pleasant weather -- in fact on the day we were there it was "bloody freezing!"(to quote my sister, who took us there) -- but I found myself enchanted as always. This particular village has a shallow stream running through it, as its name implies and there are always ducks around, either in the water, or sitting on the grassy banks. 

Feeding the ducks is a popular pastime, in fact it's encouraged.  Several of the little gift shops offered for sale paper bags filled with bird seed, labelled with the words "Feed the Ducks".

That got me thinking and when I got home again, back to my studio and my computer, I began to consider how I might recreate such a scene in Vue.

Luckily, I had some time ago purchased a pack of 3D models from Runtime DNA which had the look of typical Cotswold cottages. I loaded several cottages into the scene and arranged in a row beside the stream, similar to how the cottages are set in the real village.

After creating the basic terrain with the stream channel, I set about finding the perfect texture for the stony stream bed and the water .  Once I had that in, I added grass, benches and trees to fill out the scene.



Then it was time to create the figures that would populate the scene.  I envisioned a small child feeding ducks on the banks of the stream.  Here's the figure I created in DAZ 3D.  This render was done in DAZ, prior to the figure being exported to Vue.

I felt a small child shouldn't be left unsupervised to feed the ducks, so I added a mom and dad to the scene, lol. Dad is sitting on the bench watching benevolently as his wife offers duck-feeding guidance to their daughter. I think I hear the words "mind that big one doesn't peck your fingers!"

My computer was really dragging by the time I got everything in. An "eco-system" like this, with lots of grass or trees, tends to suck up the computer's resources and I had a scare when Vue shut down and then claimed it was unable to open the file again! 

Luckily, my computer-savvy husband was able to rename one of the backup files and open it up, so I was able to finally finish the project and do the final render, which you can see below.


As I mentioned at the beginning, my inspiration for this piece came from a real-life place.

Where does your artistic inspiration come from?  Are the scenes you paint imaginary places, or are they places and people you have seen?