Showing posts with label vue esprit. Show all posts
Showing posts with label vue esprit. Show all posts

Friday, November 1, 2013

"Lazy River" Wins Special Merit Award

When my husband and I first delved in to Vue, by E-On Software, we downloaded the freebie "Personal Learning Edition" which offered all the features of the full version, but with some restrictions.

First of all, it limited the size of your render. and second it put a large logo in the corner of the image.

But it allowed us to see the possibilities of the software and to start playing around with it enough to discuss purchasing the full version.



When, after a certain amount of time, every single render with the "PLE" had multiple watermarks checkered across the image, we finally decided to go ahead and make our purchases. That was sometime in 2011.

Vue comes in several editions, from the Extreme (all bells and whistles and then some - the sort of program used to work on CGI movies like Avatar) down to a stripped down version that I forget the name of.

We went for the Esprit version, which is somewhere in the middle price range, and we added on a couple of modules for increased functionality -- the Ecosystem and Ecopainter modules, (in my mind, probably THE most impressive feature of Vue which allows you to populate your scenes with vegetation - grasses, plants, trees etc.) and also the Botanica module, which allows you to edit plants and trees.

The very first scene I worked on once I had my new software installed was a scene with a quiet stream with reeds and trees along the banks.  I played around with several different atmospheres until I found just the right serene misty look I was after.

And just for good measure I added a family of ducks that were created and posed in DAZ 3D and then imported as a Wavefront Object into Vue.

I named the piece "Lazy River" and it has remained one of my favorite artworks.


A month or so ago, I decided to enter it, among some other pieces, into an International Juried Art Competition organized by the Light, Space Time, Jupiter, Florida.

I just found out today that it earned a Special Merit Award! Apparently, the gallery received 673 entries from 24 different countries and from 36 different states and the District of Columbia, so to earn a Special Merit award is a huge honor!


Excuse me while I pat myself on the back :-)

Sunday, July 28, 2013

A Peek Inside the Studio and the Making of "The High Country" (or "Do Keep Up, Tonto!")

It was my birthday last week. We won't go in to details, like how old I am, but I wanted to give a shout out to my wonderful husband, Eric, who willingly parted with a hefty chunk of change to replace my three year old iMac with a new 27 inch iMac.

So I thought I'd give you a peek inside "Mockingbird Studio" and give you an idea of where I work on my art projects.


The fact that the new monitor is much bigger than the one I had before (a mere 21 inch) caused me to have to rearrange my studio.  I used to have my computer on a small desk to the left of this photo, facing over a half wall into the living room and the garden beyond.

The configuration of the desk, with a little printer stand on the side, really didn't work with the bigger monitor.  So I decided to move my new computer over to my former craft desk, which hasn't actually been used for anything other than lounging cats, in the five years we have lived here.  Well that's not quite true -- I sewed some window valances three years ago, but that's about it.

I love this layout already.  There's more actual desktop, so I've got room for some desk accessories and when I want to pay bills, I don't have to shuffle things between my lap, the desk and the drawer.

So what am I working on with my new iMac?

Well, at the art show last weekend, I was talking with one of the other artists and we talked about a scene where a cowboy would be up on a ridge, surveying the scene below, perhaps with a herd of cattle or bison or something.

The thing is, when I started playing around in DAZ and started working on posing the Genesis figure on the DAZ horse, I ended up with the cowboy looking back behind him, and leaning his hand on his horse's rump, like he's waiting for the rest of the riders (or perhaps his trusty sidekick, Tonto) to catch up!  (Thank you to Judy Adamson, a fellow artist who lives in Wales, who came up with the subtitle when I first posted the finished render on Facebook, asking for suggestions for titles)

Once I had the horse and rider the way I wanted them, I saved them as a wavefront object which I would then be able to import into a variety of other 3D graphic software.






Then I opened up Vue, the software I use for creating landscapes and scenery.  I created a foreground terrain and added some weeds and grass to it and placed the horse and rider in the scene, being sure to make sure they weren't either floating three inches above the ground, or sinking down into it.  Then I grouped horse and rider together with the foreground terrain and camera and raised everything up above the ground plane and tilted it forward slightly, to give the illusion of standing on the edge of the ridge looking into the valley. (You can see that grouping in the top right hand segment of the photo below).



Vue gives you four different views at once, so you can see your scene from the front, from the side, from the top and finally, the "camera view".   This will be what you see in the final render - it's the view on the bottom right.

Once I had the horse and rider standing on the ridge, with the valley spread out below, I set about finding a suitable atmosphere for the scene. Vue has a multitude of atmospheres built in, or you can set about creating your own by manually adding layers of cloud, positioning the sun, setting the lighting model and many other functions.

For this scene, I selected one of the atmosphere presets and the moved the sun around until it appears that horse and rider are being highlighted from the side by the sun as it moves lower in the western sky.


I adjusted the levels in Photoshop Elements 11 as the shadows were just too dark in the original render that came out of Vue.  I'm very happy with the result.

Thursday, December 27, 2012

What is 3D Art?

One of the difficult things I come up against when discussing my art is that many people have no concept of what 3D art is.

After all, the end result is a 2D image on a computer screen, or if you have it printed, on paper or canvas  -- right?

So where does the "3D" come in?

Let me see if I can give you an idea of how it works. Please note that this is by no means a tutorial on 3D digital artwork. This is just so you know what I mean when I say I create 3D digital artwork.

The following relates to the program I use, Vue, but other 3D programs have the same sort of interface.

Whenever you open a new scene in Vue, the display shows four views of the scene -- Top View, Side View, Front View and Main Camera View. You can click on the image below to see it enlarged.


In to that scene, you load objects - which can be primitive shapes, such as this sphere, but also  terrains, trees, buildings or anything else. Then you use the "gizmos" (the blue, green and red arrows in the above image) to move the objects along the x, y or z axis and position them within the 3D enviroment of Vue. 

That's where the 3D part comes in. In addition to moving the terrains and other objects within the 3D environment on your screen, you can move the camera around and point it in different directions for different points of view.


Once you've loaded an object or terrain, you can apply a texture -- Vue comes with a lot of textures built in, but you can also create your own for a custom work, or purchase textures for use in Vue.



As you work, you can do "test renders" to see how things are progressing since the Main Camera view (bottom right on these images) doesn't give the full detail on work in progress.


As you can see in the image above, the lighting is coming from the right, so the shadows are to the left of the objects.  But the lighting, like the textures, is totally customizable. You can change the atmosphere by loading one of the built-in pre-sets, or by going in to the Atmosphere Editor and changing the angle and direction of the sun, adding cloud layers etc.


And finally, you can set the quality of detail in your final render.  The more detail, the longer the render time.

As I mentioned above, I use, Vue, by E-On Software. It's a very powerful software which offers different levels of functionality, from the hobbyist level to the CG professional - it has been used to create the scenery in movies such as Pirates of the Caribbean II, Avatar and Indiana Jones and the Crystal Skull, to name just a few.

I have the middle "artist" level, Vue Esprit, to which I added some extra modules for added bells and whistles. Naturally, shortly after I purchased Vue 9, they came out with Vue 10, which had some new features.  And now they are on Vue 11.  I'm still learning to use Vue 9, an upgrade will have to wait!



If you want to give it a try, you can download a fully functioning Personal Learning Edition - the only down side to the PLE is that after a certain amount of time, it places watermarks on your finished renders, and a logo in the corner.

One thing I didn't mention in the steps above is probably one of the most fun parts of working with Vue - the Ecosystem painter.  I'll show you that in more detail on a future post but for now I will show you a finished work, created from start to finish in Vue, with no filters or other Photoshop tweaking.  I titled this piece "Heartland" and it placed 4th in the Digital/Photography category and 7th in the Overall Winners Category at the Second Annual "Countryside" art competition at Light, Space and Time Online Gallery.


It is on permanent display in the November 2012 Countryside Art Exhibition.